Unity

Spirit of the Island

In this project, I was responsible for porting the game to Android and iOS, ensuring optimal performance and seamless user experience on mobile platforms. Additionally, I worked on fixing platform-specific bugs for the Nintendo, Microsoft, and Sony console ports, ensuring stability, performance, and compliance with each platform's requirements.

Doors: Paradox

Worked on porting this game from PC to Nintendo, Microsoft, and Sony platforms, optimizing performance, adapting features, and ensuring compliance with platform-specific requirements. 

Horde Core

Worked on QA for the console ports (Switch, PS5/PS4, Xbox Series), testing functionality, performance, and compliance with platform standards. Ensured a high-quality gaming experience by identifying and reporting issues, and collaborating with developers to resolve them efficiently 

Basketballers Versus

Worked closely with the small development team to help create this game, contributing to various aspects such as design, optimization, and feature development. My role involved collaborating directly with the team to implement new features, troubleshoot issues, and ensure the overall quality and functionality of the game. 

The Climb

Little demo created in Unity and C#, to explore more about game design and inverse kinematics.

You can climb controlling only the arms, each arm corresponds to a stick in a controller game pad. 

Jump Infinity

Game developed by JoinTots for Unity as a publishing project and published on Google's Play Store. Based on the Doodle jump platform game in which you have to move upwards.